Part I of my “A Tale of Two Games” Series showed how clumsy I was with one of my first attempts at go. Part II will discuss one of my games after about ten months. I that time, I started reading go books, practicing tsumego, playing more games in both correspondence and live, and learning a couple of joseki moves. This is also my first live game in 2016.
I did improve a lot, but still far from my goal to reach dan level play. This game review will highlight what I learned in ten months and what I still have to learn in the coming years.
Move 1 to 20
I play White.
After Black 1 and 3, White expected Black to make a Chinese Fuseki. White played 4 komoku at C4 instead of D3 to avoid a kakari around C5 and split the White stones at the same time. Black went for a high Chinese. The sequence from 6 to 12 was joseki. Black 13 was a weird move. Black might have been better making a kakari againts White 4. White decided to play the ikken kakari of 14 because of available space to make a base. Since Black 5 was high, White could slide later at x to make a nice base. Back 15 was unexpected. Black should have played 15 at 16. White took Black’s vital point (However, I am not sure if this was the correct strategy). Black took profit while White was happy building thickness from 17-20.
Move 21 to 40
Black has been peaceful. White is fine making thickness. Black 27 made White think. White played 28 ready for the cross cut at F4. Maybe Black 29 was slack. White 30 was also too heavy and slack White might have been better playing on the left side. Black 31 was a very good splitting move, although it might have been better on the third line. White wanted a tsuke-nobi joseki with 34. Black 35 looked weird. White chose corner profit with 36. White sacrificed 34 to defend the corner and side. Black started taking left side territory with 39, but White thought the hane of White 40 was bigger. However, White looks over-connected. White 40 might have been better at G14.
Move 41 to 60
Black secured left side profit while White surrounded two big corners from 41 to 51. White 52 was big. It increased White’s moyo and decreased Back’s prospective moyo. The uchiomi of White 56 did not look too promising, but White had the intention of of sacrificing 56 to gain something in the center. White expected Black 57 but not 59. White 60 was an added sacrificial stone.
Move 61 to 80
The warikomi of White 62 was beautiful. It destroyed Black’s corner. After White 64, Black must choose between saving the corner or the side. Black chose saving the side with 65. White 68 was better at S14 (see variation for White 68 below). White aimed for a big moyo on the top side with 74. Black played a good probe with 75. With thickness on both sides, White is confident in the coming fight.
White 1 gives Black more problems.
White 81 to 100
White gained territory from 81 to 83. White 84 separated the growing Black group from the nearest base. White 88 kept the eyeless Black group in the center separated from the nearest live group. Black played slack moves from 89 to 95. White 96 blocked another exit for Black. The sequence from 97 to 100 was bad for Black.
Move 101 to 120
The sequence from 101 to 106 went from bad to worse for Black. White connected all groups with 108. White captures a big group after 114. Black secures the right side, but White is taking control of the center.
Move 121 to 140
White stayed connected from 121 to 128. The life of the Black dragon in the centre became vital. After Black 129, White was worried about the squeeze, so White captured at 130. (See figure below for the squeeze). However, upon review Black had nothing to fear. White 134 took Black’s vital point. Black defended the cut at J7. The Black dragon still has no secure connection to any living group.
If White played 1, Black could have squeezed starting with Black 2 at 5.
Move 141 to 160
The cut of Black 144 became dangerous after Black 143. White connected accordingly. White 146 kept the Black dragon eyeless. The degiri of Black 147 and 149 was a big mistake. Black 151 was a bigger mistake. Black was still eyeless in the centre after the sequence from 153 to 159. White played 160 to secure an eye for the isolated White group, just in case.
Move 161 to 180
White gained an eye from 161 to 166. Black still has no eyes in the centre after 167 to 172. White wanted to kill the dragon by playing hane at J5, but the horikomi of Black O5 destroys White (See variation). White connected with 174. The dragon will live. White is in trouble. Black 175 was a good kikashi play. Black 177 was a mistake. White 178 pulled Black’s attention away from saving the dragon, but this might have been dangerous; nothing is more important than the life of the big dragon. White 180 kills the dragon.
If White played 1, the horikomi of 6 (to the left of 7) saves the dragon.
Move 181 to 198
The sequence from 181 to 185 was futile for Black. After White 186, Black is at a loss. After a long time, Black played a meaningless attack with 187. The sequence from 188 to 197 failed for Black. Black resigned after White 198.
White played well but not perfectly. White could have read deeper through the plays and obtained more profit. Black could have saved the dragon, and Black would go on and win. However, Black’s mistake saved White.
Comparing the games from Part I and Part II, I can say that I have improved a lot. However, I still have a lot to refine in my technique and skills to reach dan level. These two games show that one can improve at go with dedication and diligence.