Last time, I said that Janice Kim and Jeong Soo-hyun’s “The Way of the Moving Horse” (Volume II of the Learn to Play Go Series) was the only book I know that discusses the process of Go from Opening to Middle Game to Endgame. Another good source that describes the stages of Go and the objectives a player must keep in mind at each stage is Antti Törmänen‘s “Ten’s Guide to Studying Professional Games”.
I will combine the knowledge from the book and the essay to make a general guideline for beginners regarding the flow of Go.Continue reading
“The Way of the Moving Horse” is the second volume of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun. I reviewed Volume I: A Master’s Guide to the Ultimate Game before.
After reading Volume I, beginners learn the basic rules and some necessary and simple skills in the game of Go. However, rules are not enough. A game of Go starts from an empty board. Every stone added on the board changes the prevailing attitude a player should take. In other words, one must understand the proper flow of each phase of the game and the corresponding intentions of each carries.Continue reading
Cho Chikun’s Go: A Complete Introduction to the Game is the best book for the absolute Go novice. However, Cho can only cover the very basics of the game. The reader would probably have complete understanding to the rules and basic techniques of Go as well as an appreciation of the game, but there are more things about the fundamentals of Go than one book can cover. Since a book is too short for a more comprehensive introduction to Go, Janice Kim and Jeong Soo-hyun made an introductory series.Continue reading
In my few games of Go, I discovered I leaned on building influence and making a framework in the center. In some instances, which is probably bad style, the game’s outcome is anchored on the life of the invading opponent within my group’s influence. The Dragon Killer Series looks at some of my games where I was successful at gaining center profit by killing the opponent’s dragon.Continue reading
Final board position Game 1. AlphaGo (White) vs Fan Hui (Black). AlphaGo wins by 2.5 points.
My fascination with Go began after I read an article about the four-stone handicap game between Crazy Stone, a computer program, and Yoda Norimoto, a 9 dan professional. Although Crazy Stone won, the four-stone handicap belittles this victory. Rémi Coulom, programmer of Crazy Stone, predicted hesitantly that computers might defeat humans without handicap after ten years. He said this in March 2014.
Playing and studying go in a country where the game is not known to the common people can be disheartening for an enthusiast searching for a casual game. However, thanks to technology, there are now ways to play go with fellow enthusiasts from all over the world.