See the Power of the Stones: Takeo Kajiwara’s Direction of Play

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direction-of-play

Introduction

“I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.” – Bruce Lee

I once read somewhere that reading 100 Go books once is inferior to reading one Go book 100 times. Like in martial arts, Go requires different skills before one can become formidable in the game. We players of this complex game can train and enhance our knowledge by reading books. Hopefully, the knowledge we consume will manifest into a skill that, hopefully, we can use in our matches. However, training one skill 1,000 times may not be sufficient to compensate the lack of training in other skills.

The best reply I read about the parable of one Go book read a 100 times is that reading ten books ten times each might be better. I agree on this proposition.

I believe that the principles of Go are as simple as its rules. The necessary skills needed in Go can be distilled in only 10 (or even less) skills, but that is for another article.

If I were asked what are the ten books I will read ten times, or even 100 times, Takeo Kajiwara‘s Direction of Play will be in my list. Continue reading

Learn to Play Go with Learn to Play Go (Part 5)

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Learn to Play Go 5

Introduction

So far, I have reviewed how Janice Kim and Jeong Soo-hyun’s Learn to Play Go Series introduce Go to an absolute beginner, discuss the flow of Go from start to finish, suggest the proper mindset required in gameplay, and show some techniques during fighting. In the last Volume, The Palace of Memory, Janice Kim focuses on the guidelines and templates she learned from Jeong Soo-hyun. Continue reading

Learn to Play Go with Learn to Play Go (Part 4)

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Learn to Play Go 4

Introduction

A Master’s Guide to the Ultimate Game, Volume I of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun, introduced Go to the absolute beginner. The Way of the Moving Horse, Volume II, showed readers how to play Go from start to finish. The Dragon Style, Volume IV, focused on the player’s mindset during a game.

Volume IV, Battle Strategies, as the title implies, will focus on fighting techniques and concepts often encountered during the middle game. Continue reading

Learn to Play Go with Learn to Play Go (Part 3)

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Learn to Play Go 3In Volume I and II of the Learn to Play Go Series, Janice Kim and Jeong Soo-hyun teach beginners all of the essentials and gameplay of Go.

In Volume III, The Dragon Style, Kim and Soo-hyun move the scene of battle from the field of knowledge to the actual Go board and one’s inner self. Continue reading

Learn to Play Go with Learn to Play Go (Part 2)

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Learn to Play Go 2“The Way of the Moving Horse” is the second volume of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun. I reviewed Volume I: A Master’s Guide to the Ultimate Game before.

After reading Volume I, beginners learn the basic rules and some necessary and simple skills in the game of Go. However, rules are not enough. A game of Go starts from an empty board. Every stone added on the board changes the prevailing attitude a player should take. In other words, one must understand the proper flow of each phase of the game and the corresponding intentions of each carries. Continue reading

Learn to Play Go with Learn to Play Go (Part 1)

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Learn to Play Go 1

Cho Chikun’s Go: A Complete Introduction to the Game is the best book for the absolute Go novice. However, Cho can only cover the very basics of the game. The reader would probably have complete understanding to the rules and basic techniques of Go as well as an appreciation of the game, but there are more things about the fundamentals of Go than one book can cover. Since a book is too short for a more comprehensive introduction to Go, Janice Kim and Jeong Soo-hyun made an introductory series. Continue reading

Let Cho Chikun Introduce Go

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Cho Chikun Go Intro

Go: A Complete Introduction to the Game by Cho Chikun (edited by Richard Bozulich) is the best book for absolute beginners to learn about the game of go. The flow of the lessons guides the reader a step at a time through the ladder of basic go learning. Anyone will finish the book not only with the knowledge about the basics of go but also familiar with the game as it is beyond the board. Continue reading