Go is a game of balance. When the one player takes profit, the other player makes thickness or walls that gives great potential in the center. Here is a game where I took thickness in the opening, allowing me to attack and kill the dragon courageous enough to grow inside my great framework. (Click image captured on Sabaki to view game in GoKifu).
Taking influence in the opening over profit is probably my style. What is your style? Do you prefer profit or influence in the opening? How do you use your influence? Share your thoughts and experiences in the comments below.
How do you handle Mirror Go in the opening? The only way I know is to play at tengen. In this game, my opponent tried Mirror Go for a couple of moves. After I took tengen, I had a big moyo that White had to eventually invade. The invasion led to the death of a dragon. (Click image captured on Sabaki to view game in GoKifu).
Have you ever played against Mirror Go? How did you handle it? Did you also play at tengen? Please share your experiences and critics in the comments section below.
Ladders, nets, and squeezes are the first things any aspiring Go player must learn. I know these things. Unfortunately, I still find ways to ignore them in my games. Here is one of the many examples where I failed the ladder and the squeeze. (Click image captured on Sabaki to view game in GoKifu).
How are your ladder and nets? Please share your experiences and critics in the comments section below.
Solving tsumego problems are essential to improve in Go. Tsumego trains our reading skills and patience and maybe intuition too by recognizing shapes and vital points during a game. In this game, my daily tsumego habit paid off when I found a vital point that ensured the life of my big trapped dragon and killing my opponent’s little but vital group. Click the image captured on Sabaki to view my game in GoKifu.
Have you ever had an in-game tsumego? Did you solve it? What do you think of the vital move I found? Was I correct or lucky? Share you experiences and thoughts in the comments below.
I found out that I can share my game reviews in GoKifu. This is easier than sharing my reviews in blog form. Apparently, there is an error when viewing with WebGo and Wgo player. Please use EidoGo or GoSWF for better viewing. The image above is a capture of this game in Sabaki SGF editor.Continue reading
In this edition of the Dragon Killer Series, Brown Stone discusses the power of direction of play and the power of stones in developing the Apex and creating advantage during middle game fighting. A failed attack during the early middle game resulted to sufficient strength for a late middle game kill of a one-eyed dragon.
In this edition of the Dragon Killer Series, Brown Stone made sure a comeback opponent will not defeat him a second time. As a new convention in my reviews, I will refer to the center of the board as the Apex (as influenced by Janice Kim’s view of the goban as a pyramid with sides on the four directions). Brown Stone also discusses the process of a ko fight that arose near the end of the game.Continue reading
This is part of the Dragon Killer Series where I review my games that involved the death of a dragon. You can read Part 1 here.
For Part 2, I will try something new in reviewing my games. First, I will refer to the sides of the boards as North, South, East, and West. I learned this from Janice Kim and Jeong Soo-hyun. Second, I will do counting at some points of the game. I only learned counting and its value lately. My counting style is still messy, but hopefully this helps my fellow beginners develop their own and adapt counting in their games.Continue reading
In my few games of Go, I discovered I leaned on building influence and making a framework in the center. In some instances, which is probably bad style, the game’s outcome is anchored on the life of the invading opponent within my group’s influence. The Dragon Killer Series looks at some of my games where I was successful at gaining center profit by killing the opponent’s dragon.Continue reading