A Reminder to Return to the Fundamentals

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I have so much fun with the GoKifu game sharing feature, I uploaded another one of my own game reviews. Please use Eidogo or GoSWF as viewer to avoid any errors. Picture of final board position captured on Sabaki.

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Dragon Killer Series: Massacre of the Blind Dragon

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dragonkill5

I found out that I can share my game reviews in GoKifu. This is easier than sharing my reviews in blog form. Apparently, there is an error when viewing with WebGo and Wgo player. Please use EidoGo or GoSWF for better viewing. The image above is a capture of this game in Sabaki SGF editor. Continue reading

Haphazard Review: The Unfortunate Ko

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In the game of Go, a mistake can appear out of nowhere. Just when one thinks the game is over, a misplaced stone can turn the win into a defeat or an easy win into an all-or-nothing ko fight. Continue reading

Dragon Killer Series: Death of the One-Eyed Dragon

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In this edition of the Dragon Killer Series, Brown Stone discusses the power of direction of play and the power of stones in developing the Apex and creating advantage during middle game fighting. A failed attack during the early middle game resulted to sufficient strength for a late middle game kill of a one-eyed dragon.

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Fights, Mistakes, and Natural Development

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Whole Game

The goban for me is the universe seeking balance between two forces. These forces do not necessarily strive to destroy each other, but rather, they aim to live in harmony. However, some will not agree with this idea of balance and harmony. When one seeks to fight as often as possible, the goban turns into a battlefield fraught with the dead and mistakes. In the midst of the turmoil, calm and peace must meet the aggressor to maintain the balance, the harmony. For one may resist and impose their will as much as they can to ensue chaos, but the forces within the goban will deny entropy. The natural flow of Go is disorder to order. If one can look past the chaos and follow the natural movement and desires of the stones, then the aggressor will be one’s guide and accomplice in achieving balance and harmony. Continue reading

Dragon Killer Series: Revenge is a Dish Best Served with a Dead Dragon

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In this edition of the Dragon Killer Series, Brown Stone made sure a comeback opponent will not defeat him a second time. As a new convention in my reviews, I will refer to the center of the board as the Apex (as influenced by Janice Kim’s view of the goban as a pyramid with sides on the four directions). Brown Stone also discusses the process of a ko fight that arose near the end of the game. Continue reading

Dragon Killer Series: Separated and Dead

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This is part of the Dragon Killer Series where I review my games that involved the death of a dragon. You can read Part 1 here.

For Part 2, I will try something new in reviewing my games. First, I will refer to the sides of the boards as North, South, East, and West. I learned this from Janice Kim and Jeong Soo-hyun. Second, I will do counting at some points of the game. I only learned counting and its value lately. My counting style is still messy, but hopefully this helps my fellow beginners develop their own and adapt counting in their games. Continue reading