Go is a game of balance. When the one player takes profit, the other player makes thickness or walls that gives great potential in the center. Here is a game where I took thickness in the opening, allowing me to attack and kill the dragon courageous enough to grow inside my great framework. (Click image captured on Sabaki to view game in GoKifu).
Taking influence in the opening over profit is probably my style. What is your style? Do you prefer profit or influence in the opening? How do you use your influence? Share your thoughts and experiences in the comments below.
In this edition of the Dragon Killer Series, Brown Stone discusses the power of direction of play and the power of stones in developing the Apex and creating advantage during middle game fighting. A failed attack during the early middle game resulted to sufficient strength for a late middle game kill of a one-eyed dragon.
In this edition of the Dragon Killer Series, Brown Stone made sure a comeback opponent will not defeat him a second time. As a new convention in my reviews, I will refer to the center of the board as the Apex (as influenced by Janice Kim’s view of the goban as a pyramid with sides on the four directions). Brown Stone also discusses the process of a ko fight that arose near the end of the game.Continue reading
This is part of the Dragon Killer Series where I review my games that involved the death of a dragon. You can read Part 1 here.
For Part 2, I will try something new in reviewing my games. First, I will refer to the sides of the boards as North, South, East, and West. I learned this from Janice Kim and Jeong Soo-hyun. Second, I will do counting at some points of the game. I only learned counting and its value lately. My counting style is still messy, but hopefully this helps my fellow beginners develop their own and adapt counting in their games.Continue reading