Dragon Killer Series: The Tygem Dragon

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the-tygem-dragon

I usually play at Pandanet, but I find ways to play at Tygem sometime. Here is my first game in Tygem that led to the death of another dragon. (Click image captured on Sabaki to view game in GoKifu).

I really found this game really exciting. Have you ever played as or even more exciting than this? Please share your experiences and critics in the comments section below.

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The Seven Homunculi of Go: The Beast of Uncertainty

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In the third volume of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun, we learn the proper and improper mindset in the game of Go. More than an intellectual game, I think Go is a spiritual and philosophical endeavor too for serious players. I want to be a serious player, amateur I may be, and I look at the game as a battle for my mental, spiritual, and psychological growth (Deep I know, but that is how I see the game).

On the downfall of a player, Kim and Soo-hyun lists seven dangers. These seven dangers remind me of the seven homunculi (named and inspired by the seven deadly sins) in my favorite anime Fullmetal Alchemist by Hiromu Arakawa. Indeed, as scary and menacing as the seven villains Ed and Al have to face, I also struggle against these seven nemesis every time I place or click a stone on the goban. Continue reading

Learn to Play Go with Learn to Play Go (Part 4)

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Learn to Play Go 4

Introduction

A Master’s Guide to the Ultimate Game, Volume I of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun, introduced Go to the absolute beginner. The Way of the Moving Horse, Volume II, showed readers how to play Go from start to finish. The Dragon Style, Volume IV, focused on the player’s mindset during a game.

Volume IV, Battle Strategies, as the title implies, will focus on fighting techniques and concepts often encountered during the middle game. Continue reading

Learn to Play Go with Learn to Play Go (Part 2)

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Learn to Play Go 2“The Way of the Moving Horse” is the second volume of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun. I reviewed Volume I: A Master’s Guide to the Ultimate Game before.

After reading Volume I, beginners learn the basic rules and some necessary and simple skills in the game of Go. However, rules are not enough. A game of Go starts from an empty board. Every stone added on the board changes the prevailing attitude a player should take. In other words, one must understand the proper flow of each phase of the game and the corresponding intentions of each carries. Continue reading