Go is a game of balance. When the one player takes profit, the other player makes thickness or walls that gives great potential in the center. Here is a game where I took thickness in the opening, allowing me to attack and kill the dragon courageous enough to grow inside my great framework. (Click image captured on Sabaki to view game in GoKifu).
Taking influence in the opening over profit is probably my style. What is your style? Do you prefer profit or influence in the opening? How do you use your influence? Share your thoughts and experiences in the comments below.
How do you handle Mirror Go in the opening? The only way I know is to play at tengen. In this game, my opponent tried Mirror Go for a couple of moves. After I took tengen, I had a big moyo that White had to eventually invade. The invasion led to the death of a dragon. (Click image captured on Sabaki to view game in GoKifu).
Have you ever played against Mirror Go? How did you handle it? Did you also play at tengen? Please share your experiences and critics in the comments section below.
In the third volume of the Learn to Play Go Series by Janice Kim and Jeong Soo-hyun, we learn the proper and improper mindset in the game of Go. More than an intellectual game, I think Go is a spiritual and philosophical endeavor too for serious players. I want to be a serious player, amateur I may be, and I look at the game as a battle for my mental, spiritual, and psychological growth (Deep I know, but that is how I see the game).
On the downfall of a player, Kim and Soo-hyun lists seven dangers. These seven dangers remind me of the seven homunculi (named and inspired by the seven deadly sins) in my favorite anime Fullmetal Alchemist by Hiromu Arakawa. Indeed, as scary and menacing as the seven villains Ed and Al have to face, I also struggle against these seven nemesis every time I place or click a stone on the goban.Continue reading