The Fatal Endgame Mistake

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Nothing is more frustrating for a kyu-level Go player than losing a won game by making a mistake in the endgame. Here is an example from one of my games. Continue reading

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The Seven Homunculi of Go: The Satyr of Disagreement

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Agitation

Some of my losses follow a certain pattern:

I surround a relatively large territory and judge it as secure. My opponent invades it anyway. I get annoyed at my opponent’s stubbornness. My opponent destroys my big territory. I lose what is supposed to be a won game. Continue reading

Fights, Mistakes, and Natural Development

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Whole Game

The goban for me is the universe seeking balance between two forces. These forces do not necessarily strive to destroy each other, but rather, they aim to live in harmony. However, some will not agree with this idea of balance and harmony. When one seeks to fight as often as possible, the goban turns into a battlefield fraught with the dead and mistakes. In the midst of the turmoil, calm and peace must meet the aggressor to maintain the balance, the harmony. For one may resist and impose their will as much as they can to ensue chaos, but the forces within the goban will deny entropy. The natural flow of Go is disorder to order. If one can look past the chaos and follow the natural movement and desires of the stones, then the aggressor will be one’s guide and accomplice in achieving balance and harmony. Continue reading